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Even the tiniest of errors can cost you the race at such a time, and it's moments like the above where the game's worst all comes crashing together into one monumental mess.īut wait a minute! Didn't I say at the start of the review that Diddy Kong Racing is a great game? Why, yes, I did. Late in the game, you'll be flying your rooster through the air in an airplane, trying to stay ahead of Whizpig, swooping erratically to avoid fireballs that burst upward from the lava lake that fills the lake's bottom. To put it mildly, such moments are exasperating. You'll likely find some of the later races nearly impossible, as you must rely increasingly on your ability to memorize the location of zipper pads, else watch a Triceratops wiggle his butt over the finish line well before you do. Somehow a big dinosaur manages to run circles around your tiny cart. Better luck next time.īoss battles are even more frustrating. Oh, crap! You're already on the last lap.
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Imagine this scenario: you come speeding around a corner, notice a side branch, but can't get over to it in time because your driver won't steer properly. There's not a single track in the game you won't see at least several times in one form or another, and often the objects you must gather in some variations are placed so deviously that the play control makes them nearly impossible to grab. Though there are normal races (available for one or two players), they are scattered throughout what one can only describe as an 'overworld.' You must find the tournaments, race in them really well, and also race through those same races again while collecting out-of-the-way coins meant to force a last-place finish. Instead, they created a Mario Kart 64 clone with level objectives (you'll appreciate the distinction, I'm sure). You see, Rare's programmers got together and decided the last thing the world needed was a Mario Kart 64 clone. Unfortunately, that's just what Diddy Kong Racing presents in the form of the coin challenges and boss races. But as you grapple with the play mechanics, you really won't want another fly in your ointment. Since this is a racing title, that's rather unavoidable.
Diddy kong racing clock how to#
I just wish a larger number of the racers in this game knew how to follow directions.Īs you can imagine, the fact that controls are sometimes sloppy spills over into other areas of the game. Now, I'm used to different controls for different individuals in any number of racing games.
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You can crank the analog stick in the desired direction all you like, and it's still not going to do a bit of good unless you slow down so that everyone else can zip past you (computer-controlled opponents, it would seem, can steer just fine). Aside from two or three racers that handle quite tightly (but drive more slowly than your grandma on the basketball court), the majority of the cast seems to be missing power steering. Unfortunately, someone else on the same crew didn't stop to think that responsive controls would also help Diddy’s cause.
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Apparently, some scenario writer enjoying life’s finer (perhaps illegal) pleasures got the idea that a series of cuddly animals racing really well would chase Whizpig off the property and restore the peace.
There are turtles, mice, squirrels, a bear, chimps, a tiger cub and even an alarm clock and cock (things must have slowed down enough on the farm that he was able to leave for a vacation). He does so not by strapping a banana cannon on his back like any normal chimp would, but by calling together a band of merry mascot racers. It seems Diddy has received a message in a bottle, stating that an evil pig named Whizpig took over an island and is making its inhabitants his slaves. But first, I'd like to harp on those problems I referenced.įirst, we have the characters. With all those flaws, how could the game even be worth popping into your system? Well, there are reasons. It's a great game.Īfter reading my wretched introduction, you might be excused for thinking I'm daft. It's got lame characters, a frustrating control scheme, redundant 'level' objectives and an unbalanced system, all crammed into a kart racer that feels like it was made up of the scraps of Mario Kart 64. Many of the levels feel quite different from one another in part because of such deviations from the norm."ĭiddy Kong Racing is not a good game. Also, the levels designed specifically with that ride in mind often allow you to go rushing down rivers, avoiding logs and in general having a good, wet time. It's fun to whip across a pool of water as a shortcut while your opponents must drive around it. "There are levels built with each of the three vehicles in mind, and they work marvelously.